Rocket League

Rocket League

Rocket League

Year Released


Produced By





  • Tournament Status Major Tourn
  • Team size 3v3


Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox OneOS XLinux, and Nintendo Switch later being released. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking over those duties by the end of 2017.

Described as “soccer, but with rocket-powered cars”, Rocket League has one to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent’s goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between the PlayStation 4 and Microsoft Windows versions, as well as cross-play between Xbox One, Switch, and Windows versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.

Rules & Regulations

The Following rules for the RFLAN Rocket League tournament have been extracted and modified from the official Rocket League Tournament Rules Page in order to be better suited to the requirements of the event and facilities available at RFLAN. The RFLAN Rocket League tournament will be using these rules, along with some other guidelines that have been found from a third party source from an event that was held in Europe for a similar style event. The Original Official Rocket League Tournament Rules can be found in the link below, along with the guidelines from the European Tournament.


New rules regarding player eligibility and substitutes are as followed:

  • The tournament is open to all ticket holders of RFLAN and must be physically present at the event to participate.
  • External players outside of the RFLAN event are not to be used. If external players are found to be used, the team will be immediately disqualified.
  • All players in the tournament must join RFLAN’s Discord server and be present in the #rocketleague channel.
  • Teams are allowed to use up to 1 substitute players in a match. A player can only be a substitute if they have not played on any other team in the duration of this tournament, either as a main player or as a substitute.
  • Substitute players must be confirmed by the team captain with a game admin who will approve or disapprove the use of the substitute player. The decision whether a substitute player can or cannot be used is final and no discussion will be entered into.
  • Substitute players must abide by all rules as any other participant in the tournament


  • General
  • Administration and Announcements


        1. Every League/Tournament owner is authorized by to administrate the competition based on its rules and regulations
        2. Official announcements as well as statements of RFLAN admins at any place (e.g. competition website, other official RFLAN communication channels) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.


  • Participants & Teams


        1. Every real person – unless officially banned – with a valid Steam account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfil the minimum required amount of team members will be called a “team” in the following.


  • Commitments


        1. By attending competitions, participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the RFLAN admins.
        2. Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.
        3. Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.
        4. Every participant must always have the newest version of Steam and Rocket installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.
        5. Every team accepts the official schedule of the competition and declares its ability to be available during these times.
        6. Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.


  • Communication


        1. All communication in between participants and RFLAN administrators has to be in English language.
        2. All communication between opposing teams should run through the official competition website and other communication platforms like Steam, or the events official chat software which will be designated at the event.


  • Teams & players
  • Team Size


        • A team has to consist of at least two member players. Those persons will be called “team members” or “members” of the team in the following.


  • Registration


        • When signing up for a competition, a team agrees that they will have enough players available to play all matches in the tournament, and have access to the platform that that competition is being held on.


  • Lineup Changes


        • Team members may not be removed or added by any persons, including the administrators during a competition.


  • In-game Names


        • Each player must change their Steam name to co-inside with their Display Name on the RFLAN Intranet Site whilst in a tournament so that they can be recognised by other players.


  • Schedule
  • Match times
  • Matches must commence within 5 minutes of the brackets being announced.
        • If a match takes too long to organise and prevents a competition from progressing the administrators reserve the right to take any action they see fit to speed up the progression of the tournament.
        • A reasonable time is defined as 10 minutes after the new brackets have been announced. Extensions on this time may be organised, however it is at the discretion of the administrator of the event and may not exceed a reasonable extension period which would see the tournament delayed by an excessive amount. The time frame for this is also at the discretion of the administrator.
  • Rescheduling
        • The change of a match time is only possible under some circumstances and has to be confirmed by the administration.
  • Hosting & Settings
  • Game Settings
  • All games will consist of 2 teams of 3 players each.
  • The team Marked “Team 1” in the tournament brackets on the RFLAN Intranet tournament page will create the lobby.
  • The Server credentials will follow a strict convention that all players of the tournament must adhere to, and understand before the tournament commences.
  • The Server Credentials convention will be as follows:
  • Arena: DFH Stadium
  • Team Size: 3
  • Bot Difficulty: No Bots
  • Region: Oceania
  • Joinable By: Name/Password
  • Server Name: RFLAN#*
  • Server Password: RFLANRL#*


*This refers to the Server Number allocated to the bracket on the RFLAN Intranet Tournament page.

*Server names and Passwords will be in all caps, and will not contain any lower case letters and/or symbols.


  • Lobby Hosting
        • The Team labelled as “Team 1” on the RFLAN Intranet tournament page will create the lobby, and will play as team Blue for that match.
        • There will be no team swapping between games.
        • Team 1 will be Team Blue for the entirety of the round in which they are hosting the game.
        • The Team labelled as “Team 2” on the RFLAN Intranet Tournament page will join the lobby using the predefined server credentials.
        • Team 2 will join the Orange/Red Team and will play as that team for the entirety of that round.
        • Players are not to join a team until all players for the round have connected to the lobby.
        • If a player joins a team before all players are ready, then they must inform an administrator and a warning will be issued. Penalties may apply at the administrator’s discretion if further infractions are made.


  • During a game
  • Disconnects
        • If a player disconnects, it’s up to their team if they want to continue the match or not.
        • If a player disconnects, a rematch can happen only if both teams agree.
        • If a team decides to continue play after a player has disconnected, they immediately forfeit their right to request a rematch.
        • A rematch must also be confirmed with an event Administrator, it is at the discretion of the administrator as to whether or not the rematch goes ahead.


  • Broadcasting
        • Every player and spectator is allowed to record the game at any time. Keeping the recording footage is recommended, though not required.
        • It is requested that players do not stream the footage as it not only allows opposing players to hear their communications, RFLAN also has limited bandwidth.
  • Bugs
        • If any serious bugs occur, the game has to be quit immediately and the match has to be re-played.
        • If a team doesn’t agree on the rematch, the rematch will happen at the discretion of the administrator after any and all evidence has been assessed on the matter.


  • Tools & hacks
        • The usage of any Rocket League tool aside from Steam and Rocket League during a match is strictly forbidden.
  • Ending
        • A game is finished at the end of the default 5 minutes if a team scored more goals than the opposite, after Overtime if the game is tied, when the majority of a team leaves on purpose, or when the administration decides on it.
  • Result submission
        • The winning team is required to submit the match result to the RFLAN Intranet Tournament page. A screenshot of the match scoreboard after the game was finished, is strongly desired, but optional.
        • Both teams must confirm the match result by submitting the result on the RFLAN Intranet Tournament Page.
        • Submitting wrong or false match results is strictly forbidden and punishable.
        • Fair-play is strongly encouraged!
  • Rule Violation & Punishment
  • Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen at the discretion of an admin.
        • Default Loss for one game
        • Default Loss for the whole match
        • Score Reduction (during a group stage)
        • Temporary or permanent ban from the competition
  • Possible Player Punishments
      • Temporary ban from the competition
      • Permanent ban from the competition