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PlayerUnknown’s Battlegrounds (PUBG) is a multiplayer online battle royale game developed and published by PUBG Corporation, a subsidiary of Korean publisher Bluehole. The game is based on previous mods that were developed by Brendan “PlayerUnknown” Greene for other games using the 2000 film Battle Royale for inspiration, and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game’s map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.
Custom Games (Hosted by Admin), Solo, Duo, Squads – 100 players
None at this time
RFLAN Game admins plan to run many different custom game configurations and specific rules regarding the games will be made available to players signing up to the tournament.
Due to the game being early access, options available to RFLAN Game admins to limit or remove items are limited.
Some game modes run during PUBG tournaments may require a degree of trust to not do certain actions or use certain items. These restrictions will be made clear before the specific tournament begins.
It is likely that during the tournament you may experience some issues with the game. Please see the section below regarding Early Access information.
If you drop out of the game, you should be able to rejoin the game and are encouraged to do so.
Players found to be using a restricted item or action will be removed from the game.
As PlayerUnknown’s Battlegrounds has been released, the game still contains glitches, bugs and other performance issues which may affect your gameplay. Some bugs, crashes or issues may occur during the tournament. Due to this, by participating, all players competing in the tournament acknowledge the game by participating, any game crashes, glitches or bugs that alter the outcome of the tournament for themselves which are not the direct result of other player inappropriate actions or exploits are not grounds for dispute or game restart.
The use of custom content including sprites, skins, score boards, crosshairs are not allowed. All content must be of the vanilla game.
Teams must set their ingame team name to the same name used on the RFLAN Intranet. Teams will be penalized if this rule is not followed.
The use of any bugs or exploits to create an unfair advantage is strictly forbidden.
Using glitches and bugs in map design or to reach locations not intended by the game developer are forbidden.
Please see Early Access Game Waiver section.
Tournament admins should be informed immediately if there is a dispute between teams and/or with a player.
In the event of a dispute between two teams, the admin running the competition will review both parties explanations and may spectate the game to determine a verdict.
Decisions made by the tournament admin are made with best judgement and should be respected.
On occasion an admin may enter your game to spectate. Admin abuse will not be tolerated, with punishment of disqualification.
By participating in the tournament you agree to have your games shown on projectors or TV’s for spectators.
All global ingame chat is to be non-abusive. General banter is acceptable, however should be kept to a minimum. Excess abuse to other players will not be tolerated.
As the tournament is sponsored, you also agree to have your photo taken with all team members on the stage or other location specified by RFLAN admins if in order to claim your prize/s.