Overwatch is a team-based multiplayer online first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Windows, PlayStation 4, and Xbox One. Overwatch assigns players into two teams of six, with each player selecting from a roster of over 20 characters, known in-game as “heroes”, each with a unique style of play, whose roles are divided into four general categories: Offense, Defense, Tank, and Support. Players on a team work together to secure and defend control points on a map or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they play the game. The game was initially launched with casual play, with a competitive ranked mode, various ‘arcade’ game modes, and a player-customizable server browser subsequently included following its release. Additionally, Blizzard has developed and added new characters, maps, and game modes post-release, while stating that all Overwatch updates will remain free, with the only additional cost to players being microtransactions to earn additional cosmetic rewards.
Teams 6v6, Group Stages + Single Elim Final Bracket, Competitive Mode, Custom Games
08/03/2018 – Added Blizzard World to map rotation, updated 1v1 rules and cleaned up a few entries.
Overwatch is a 6v6 first person shooter game. The objective of the game varies based on the map and game type. There are four map types of Assault, Escort, Control and Hybrid. The objective of the game is to either capture more control points than the other team, push the payload through checkpoints until completion or a mixture of the two. See Map Specific Format Information section for detailed information on the maps.
The competition will be played in two stages, Group stage round robin with single map rounds. All teams will be placed in a group and all teams will face each other once in a group. You will earn points for winning matches and drawing matches. Draws are allowed in the group stage and should be reported as such. The top two teams from each group will move into the single elimination finals bracket.
Single elimination bracket will be single map rounds until the Semi Final. The single elimination bracket map selection will be selected using OWDRAFT ban/pick method which team captains are responsible for organizing between themselves. Captains must report the result of the draft to the games administrator immediately upon draft completion. Semi Final and Grand Final matches will be best of three maps, with winner bracket team having an one game advantage.
Creating the custom game and inviting the other players into the game will be the responsibility of team captains to organise.
All players participating in the RFLAN Overwatch tournament must join the RFLAN Discord and must remain connected throughout the duration of the tournament. Game Administrators will be using Discord as a platform to update players and keep everyone informed as to the proceedings.
The rules and restrictions will follow closely to established competitive leagues, however RFLAN tournaments are being run for all participants, whether new to gaming or experienced players. Please see Server Settings section for specific information regarding this.
The following maps may be played at during the tournament. Games will be run in Competitive Mode. Please see http://overwatch.wikia.com/wiki/Competitive_Play for information on how each map type plays in competitive.
Dorado
Route 66
Watchpoint: Gibraltar
JunkerTown
Hollywood
King’s Row
Numbani
Eichenwalde
Blizzard World
Ilios
Lijiang Tower
Nepal
Oasis
Hanamura
Temple of Anubis
Volskaya Industries
Horizon Lunar Colony
The custom game as of patch v1.8.0 introduced a new custom game browser and more options to tweak for custom games. The following settings should be applied for each custom game. Team captains are responsible for ensuring that only the below options are changed from defaults. Modification of any other values is strictly prohibited. Team captains and players should verify the settings in the custom game lobby prior to starting. Please inform game administrators of any issues.
All other options including hero ability percentages should remain unchanged from the preset default.
All matches shall be played on the Americas Battle.NET region. Please note there is no way to force the client currently to select an AU server. A game is considered valid if a server is joined and the current server ping response time is under ~100 milliseconds.
A. If the match is interupted due to player connection issue (not as a result of point D) in the first 3 minutes of play the game should be cancelled and all players returned to the lobby.
B. If this occurs after 3 minutes then the game must continue and players can rejoin as necessary.
C. In the event a match is started on a server that has in excess of 100 millisecond response time, the game can be immediately cancelled and players returned to the lobby to try again.
D. In the event there are issues surrounding stable power, network or other situations which are the result of RFLAN’s venue or infrastructure, team captains must report this immediately to the game administrators who will make a call whether to cancel a match or allow a restart.
The use of any bugs or exploits to create an unfair advantage is strictly forbidden. Using glitches and bugs in map design to stand on invisible ledges etc is forbidden. Game administrators reserve the right to determine what is and is not an exploit.
Tournament admins should be informed immediately if there is a dispute between teams and/or with a player.
In the event of a dispute between two teams, the admin running the competition will review both parties explanations and may spectate the game to determine a verdict.
Decisions made by the tournament admin are made with best judgement and should be respected.
By participating in the tournament you hereby agree to the tournament rules as published by Red Flag Lan Fest on their website and other applicable mediums. Red Flag Lan Fest reserve the right to delay, reschedule, cancel and/or change any aspect of the tournament as necessary. Red Flag Lan Fest will provide notice of changes on a best effort basis.
On occasion an admin may enter your game to spectate. Admin abuse will not be tolerated, with punishment of disqualification.
These rules are not a finite list and all players should conduct themselves in the spirit of the competition.
All global ingame chat is to be non-abusive. General banter is acceptable, however should be kept to a minimum. Excess abuse to other players will not be tolerated.
As the tournament is sponsored, you also agree to have your photo taken with all team members on the stage or other location specified by RFLAN admins if in order to claim your prizes.
All standard Overwatch rules above apply to the Overwatch 1v1 tournament. Tournament will be played in the single elimination format.
1v1 Custom Game preset to be used. All other options including hero ability percentages should remain unchanged from the preset default.
The following settings should be applied for each custom game. Team captains are responsible for ensuring that only the below options are changed from defaults. Modification of any other values is strictly prohibited. Team captains and players should verify the settings in the custom game lobby prior to starting. Please inform game administrators of any issues.
All other options including hero ability percentages should remain unchanged from the preset default.
All matches shall be played on the Americas Battle.NET region. Please note there is no way to force the client currently to select an AU server. A game is considered valid if a server is joined and the current server ping response time is under ~100 milliseconds.
The following maps may be played at during the tournament.
All other rules of the standard Overwatch tournament apply.