Counter-Strike Source
Subject to change on the day
Based on old RFLAN forum post, modified with new settings from http://www.esl.eu/uk/css/5on5/ladder/rules
This competition will be a DOUBLE elimination competition meaning
effectively a team can lose two matches with out being eliminated. As
usual we will be working with a bracket format if there is an odd number
of teams a team randomly will be given a bye for the match/matches in
question.
Game Definitions: Match - A game played with each team playing a half
match as Counter-Terrorists and the other half as Terrorists. Half - One
15 round map session. Two halves equal a Match. Round - One 1:45 minute
cycle on a map.
The following maps may be used for all matches. Each Tournament Round will use one map. Maps will cycle with Tournament Rounds.
de_dust2
de_inferno
de_nuke
de_train
In the incident of a tie, two 3-round halves will be played for an
overtime with start money of $10,000.00. If the score is tied after the
first overtime match, a double overtime match ensues with the same
rules. In the case of further ties, additional matches of two 3-round
halves will be played on new maps that are randomly chosen per each
overtime match.
Only registered players are allowed to participate in the tournament.
Should any team have unregistered players in the tournament, the entire
team will be disqualified. Each team must select a name for their team
and also appoint a team captain.
A coin toss is used to decide which team plays Counter-Terrorist and
which team plays Terrorist. The winner of the initial coin toss picks
their role before the first half of the match. Roles switch in the
second half of the match. In the event of an overtime match, the team
that did not pick for the first half of the initial match now chooses
their role for the first half of the overtime. Sequential overtime
matches alternate in this manner.
If a team is not present in the tournament area at the start of a
designated warm-up time, the other team may request that the coin toss
take place without the opposing team's presence. This is done to allow
the punctual team time to warm-up and determine proper strategies.
Competitors are required to be punctual for their scheduled matches, and
are only allowed a five-minute grace period before they are forfeited.
While tardiness is not tolerated, it is at the Tournament Admins's
discretion whether or not to extend the grace period in specific
instances (depending on the importance of the match) or any other
extenuating circumstances.
If a tournament server or network crashes before three rounds of the
half have been completed, the server must be restarted and the game's
score is reset to 0-0. If the server or network crashes after three
rounds of the half have completed, the game must be restarted and played
with the same score. Furthermore, the rounds of the half are changed to
equal the remaining rounds left at the point of the server crash.
If a competitor's computer crashes before three rounds of the
half have been completed, the match will be restarted. If a
competitor's computer crashes after three rounds of the half has
been completed, the server will be paused at the conclusion of the
present round once notification has been sent to the opposing team and
tournament officials. Once the competitor has rejoined the server and
teams are notified, play will resume.
CONDUCT:
By registering and participating in the Counter-Strike Tournament, each
participant agrees to be bound by the official rules of this document.
Breaking any rule listed herein is grounds for tournament
disqualification at the discretion of the admin.
Any protests or disagreements with tournament rulings must be made
directly to the Tournament Admin in a reasonable manner at the time of
the incident, at which time a prompt decision will be made.
An Admin has the right to disqualify and dismiss any registered player
from the tournament, at their discretion, at any stage of the
tournament, for any reason, with no prior warning to the player.
Any competitor or team accidentally utilizing ANY exploit or bug in a
map or game will forfeit that round and all remaining rounds for the
half. Players need to be responsible for their actions in regards to
know map or game bugs/exploits.
The following CVAR values must be used:
- mat_dxlevel 80/81/90/95 (using a mat_dxlevel between 80 and 95 is mandatory)
- mat_bumpmap 1/0 (if you use "mat_bumpmap 0", you also have to use "mat_specular 0"; if you use "mat_bumpmap 1", you can either use "mat_specular 0" or "1")
The above settings are forced by Zblock, i.e. joining the server with wrong client settings is not possible. Therefore you are not allowed to file a protest if your opponent uses different settings.
- mat_fastnobump 0
- mat_fastspecular 1
- r_rootlod 0/1/2 ( 0, 1, 2 is allowed)
- cl_pitchspeed 225
- cl_yawspeed 210
- net_graph 0/1 (0 and 1 are allowed values)
MR15
1.45 Round Time