Counter-Strike Source

Subject to change on the day

Based on old RFLAN forum post, modified with new settings from http://www.esl.eu/uk/css/5on5/ladder/rules

This competition will be a DOUBLE elimination competition meaning effectively a team can lose two matches with out being eliminated. As usual we will be working with a bracket format if there is an odd number of teams a team randomly will be given a bye for the match/matches in question.

Game Definitions: Match - A game played with each team playing a half match as Counter-Terrorists and the other half as Terrorists. Half - One 15 round map session. Two halves equal a Match. Round - One 1:45 minute cycle on a map.

The following maps may be used for all matches. Each Tournament Round will use one map. Maps will cycle with Tournament Rounds.

de_dust2
de_inferno
de_nuke
de_train

In the incident of a tie, two 3-round halves will be played for an overtime with start money of $10,000.00. If the score is tied after the first overtime match, a double overtime match ensues with the same rules. In the case of further ties, additional matches of two 3-round halves will be played on new maps that are randomly chosen per each overtime match.

Only registered players are allowed to participate in the tournament. Should any team have unregistered players in the tournament, the entire team will be disqualified. Each team must select a name for their team and also appoint a team captain.

A coin toss is used to decide which team plays Counter-Terrorist and which team plays Terrorist. The winner of the initial coin toss picks their role before the first half of the match. Roles switch in the second half of the match. In the event of an overtime match, the team that did not pick for the first half of the initial match now chooses their role for the first half of the overtime. Sequential overtime matches alternate in this manner.

If a team is not present in the tournament area at the start of a designated warm-up time, the other team may request that the coin toss take place without the opposing team's presence. This is done to allow the punctual team time to warm-up and determine proper strategies.

Competitors are required to be punctual for their scheduled matches, and are only allowed a five-minute grace period before they are forfeited. While tardiness is not tolerated, it is at the Tournament Admins's discretion whether or not to extend the grace period in specific instances (depending on the importance of the match) or any other extenuating circumstances.

If a tournament server or network crashes before three rounds of the half have been completed, the server must be restarted and the game's score is reset to 0-0. If the server or network crashes after three rounds of the half have completed, the game must be restarted and played with the same score. Furthermore, the rounds of the half are changed to equal the remaining rounds left at the point of the server crash.

If a competitor's computer crashes before three rounds of the half have been completed, the match will be restarted. If a competitor's computer crashes after three rounds of the half has been completed, the server will be paused at the conclusion of the present round once notification has been sent to the opposing team and tournament officials. Once the competitor has rejoined the server and teams are notified, play will resume.

CONDUCT:

By registering and participating in the Counter-Strike Tournament, each participant agrees to be bound by the official rules of this document. Breaking any rule listed herein is grounds for tournament disqualification at the discretion of the admin.

Any protests or disagreements with tournament rulings must be made directly to the Tournament Admin in a reasonable manner at the time of the incident, at which time a prompt decision will be made.

An Admin has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.

Any competitor or team accidentally utilizing ANY exploit or bug in a map or game will forfeit that round and all remaining rounds for the half. Players need to be responsible for their actions in regards to know map or game bugs/exploits.

 

The following CVAR values must be used:

  • mat_dxlevel 80/81/90/95 (using a mat_dxlevel between 80 and 95 is mandatory)
  • mat_bumpmap 1/0 (if you use "mat_bumpmap 0", you also have to use "mat_specular 0"; if you use "mat_bumpmap 1", you can either use "mat_specular 0" or "1")

The above settings are forced by Zblock, i.e. joining the server with wrong client settings is not possible. Therefore you are not allowed to file a protest if your opponent uses different settings.

  • mat_fastnobump 0
  • mat_fastspecular 1
  • r_rootlod 0/1/2 ( 0, 1, 2 is allowed)
  • cl_pitchspeed 225
  • cl_yawspeed 210
  • net_graph 0/1 (0 and 1 are allowed values)



MR15
1.45 Round Time

Next Event

Time and Venue
Date: Feb 25-26 2012
Time: 9:00am Saturday - 12:00pm Sunday
Venue: Curtin Stadium
Cost: $40
What to Bring
  • Computer
  • Headphones
  • Network Cable
  • Power board
  • Money for food

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